How do you get mini nukes in Fallout 3?
The mini nuke is on the top shelf in the armory immediately to the left when entering the building. Next to a camera on the shelf pressed against the western wall. Follow the conveyor belt in any direction and the mini nuke will stand in one of the turns down in the southeast corner.
What does the MIRV launcher do?
Effects. The MIRV launcher changes the Fat Man to launch six mini nukes simultaneously instead of just one, or twice as many if used on the Big Boy. It still only causes one mini nuke to be used per shot, but can significantly increase the damage output of the weapon.
How do I get MIRV?
The experimental MIRV is a unique Fat Man that can be found in the bomb shelter area of the National Guard depot. This weapon deals the most damage of any weapon in the entire game, as it acts like a shotgun version of the Fat Man, delivering eight mini nukes at once.
Is the minigun good in Fallout 3?
The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It’s a great weapon for suppressing fire, letting others flank the unsuspecting enemy.
Is there a mini nuke?
Neither the United States nor the Soviet Union have ever made public the existence or development of weapons small enough to fit into a normal-sized suitcase or briefcase. The W48 however, does fit the criteria of small, easily disguised, and portable. Its explosive yield was extremely small for a nuclear weapon.
Is the MIRV upgrade worth it?
With the bigboy legendary it is really worth it. Yes it’s close range (ish) but the ability to instantkill groups of deathclaws (lengendary’s) is well worth it. Dont truest the damage number, it does far more than that. Its mainly just a safety mod.
Is the Fat Man in Fallout 76?
The Fat Man is a ranged weapon in Fallout 76.
What ammo does the rock it launcher use?
|Ammo & reloading|
|Ammo Type||Rock-It Launcher ammunition|
|Ammo Cap.||1||Reload Time|